Between the gloss and the reality – The Mirror’s Edge

In a city where information is heavily monitored, agile couriers called Runners transport sensitive data away from prying eyes. In this seemingly utopian paradise, a crime has been committed, your sister has been framed and now you are being hunted.

“The Edge is where you find out who you really are…”

The near future: in a city trying to forget its past, the old marks of civil violence and strife are now covered over or memorialized. Crime is nearly gone. Surveillance is pervasive. Most people are content, ignorant, and docile. Few even remember the “bad” old days anymore. But Faith does. She grew up watching the city change. Her family even joined the campaign to stop it until, one by one, they all gave up or gave in. That’s when Faith started running. Four years later, she’s found a kind of freedom as a Runner, a special breed of courier navigating the fringes of society to transport packages, data, whatever. Things the city’s masters would instantly smother if they went through normal channels. Running on the mirror’s edge, always one step away from death, is the one thing that makes Faith feel truly alive … and beyond the reach of the city’s stifling authority. Until now.

In Mirror’s Edge you play Faith, a Runner who uses speed and agility to traverse a dangerous world. Read your surroundings, reach your destination alive, keep moving. Timing and skill make the difference between success and failure. There is no HUD while playing in Story mode. All information is provided visually from Faith’s point of view.